UT3 Tuto Vehicle - part 2 Añadiendo Physics_set


Ok as you can see i've started my vehicle package VH_CWE_Jetbike by importing 3 textures, 1 skeliton mesh(vehicle), anim 1 anim set. These i've set up as normal in the sub-folders

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To create a new Physics Asset we need to select the vehicle mesh and right click, from the list select Create New Physics Asset

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by clicking yes each time we end up at this screen which has already made us a simple collision box for our mesh

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ok hear we now need a physics material, so in your material secton right click and add a new physics material give it a name.

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now click the blue arrow on the PhysicsMaterialProperty line which gives its name automatically and then in MaterialType write Metal. I don't know why but the Manta has it so we'll have it as well. And gets entered Here

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Next we add a collision box (yellow arrow) and with the scale tool (red arrow) we scale the box up (gizmo center of the box) you can also move/rotate the boxes via move or rotate tools, remember to hold the mouse over the gizmo to get this to work.

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Hopefully thats all we need in this section, if i find more i'll come back and add to it.